Arndt von Koenigsmarck - Virtual Vixens 3D Character Modeling and Scene Placement

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Arndt von Koenigsmarck - Virtual Vixens 3D Character Modeling and Scene Placement

Virtual Vixens 3D Character Modeling and Scene Placement

Год: 2007

Автор: Arndt von Koenigsmarck

Жанр: CG 3D Graphics

Издательство: Focal Press

ISBN: 978-0-240-80980-9

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Нет

Количество страниц: 318

Описание: Reproducing real or fictional figures has always been a main interest in the art world. Modern computer graphics continue with this tradition and enable the creation of more and more realistic three-dimensional (3D) representations. These characters can even be brought to life in animations, which has resulted in virtual stars having admirers and fans alike. Characters such as Lara Croft from the computer game “Tomb Raider” or the scientist Aki Ross from the movie Final Fantasy are known even to those who normally don’t get involved with 3D graphics. It is noticeable that the majority of these characters are female. The main reason for this could be the fact that the typical computer gamer is mainly of the male gender. For many years I dealt professionally with the subject of 3D graphics. Some readers might know me from my other articles and books about the 3D software Cinema 4D. Even though the work I do at my company Vreel 3D Entertainment (www.vreel3D. de) is mainly about the visualization of architectural projects, products, and work processes, I have not lost interest in working with 3D characters.

Steven Stahlberg ........................... 5

Marco Patrito ............................... 21

Daniel Moreno Diáz ...................... 35

Andrea Bertaccini ......................... 53

Sze Jones ..................................... 77

Liam Kemp ................................... 85

Francois de Swardt ....................... 99

Max Edwin Wahyudi ..................... 113

K. C. Lee ...................................... 129

From Head to Toe:

Continuous Workshops for Modeling Virtual Characters

Workshop 1: Creating and Preparing Templates ................ 136

Workshop 2: The Human Eye .......................................... 150

Workshop 3: Modeling the Head .................................... 164

Workshop 4: Modeling the Hands ................................... 204

Workshop 5: Texturing and Lighting ................................. 226

Workshop 6: Clothing and Hair ...................................... 246

Workshop 7: Modeling the Female Body .......................... 266

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