Bacone V. / Бэкон В. - Blender Game Engine. Beginners Guide / Игровой движок Blender. Руководство для начинающих

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Bacone V. / Бэкон В. - Blender Game Engine. Beginners Guide / Игровой движок Blender. Руководство для начинающих

Blender Game Engine. Beginners Guide / Игровой движок Blender. Руководство для начинающих

Год: 2012

Автор: Victor Kuller Bacone / Виктор Куллер Бэкон

Жанр: Практическое пособие

Издательство: Packt Publishing

ISBN: 978-1-84951-702-7

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Интерактивное оглавление: Да

Количество страниц: 207

Описание: BGE is a section of the Blender program that is a free, 3D software package. Blender is very

powerful and very complex at the same time. The Beginner's Guide is a gentle introduction,

not only for someone interested in learning about games made in Blender, but also for

anyone who is curious to know all about what can be done with Blender.

What you will learn from this book:

  • How to control game characters

  • Setting up a complete game level

  • Creating spawn points for your player character

  • Modify enemy behavior without needing to use scripts

  • Set up collision detection and enemy AI

  • Import freely available 3D game assets for use in your game

  • How to master Blender's logic editor
  • Preface

    Chapter 1: Things You Need to Know

    Things you need, and things you don't

    Time for action – start using the BGE

    Exploring the interface of the Logic Editor

    Time for action – exploring the logic bricks world

    Time for action – moving the cube

    Summary

    Chapter 2: Your Characters

    An example – save the whale!

    How to create a library

    Time for action – downloading models from the Internet

    Importing other files into Blender

    Time for action – cleaning up the model in Blender

    Involving enemies in the game

    Time for action – appending the enemy

    Creating a meeting point

    Time for action – making the enemy follow a path

    Summary

    Chapter 3: The First Level

    Block out a level environment

    Time for action – creating the scene

    Creating a player view

    Time for action – renaming the scene

    Defining the boundaries

    Time for action – closing the entry point

    Marking the end of level

    Time for action – opening the end point

    Summary

    Chapter 4: Collisions

    Respawning the character

    Time for action – returning to the original position

    Creating trap doors

    Time for action – moving the blocks of ice

    Real-time motion

    Time for action – rolling objects

    Creating looped actions

    Time for action – making waves

    Summary

    Chapter 5: Gameplay

    Growing the character

    Time for action – counting

    Creating a life indicator bar

    Time for action – decreasing life

    Creating a counter of items collected

    Time for action – collecting

    Creating a map of the level we play

    Time for action – overlaying something like a map

    Changing the camera view

    Time for action – view 1, 2, 3

    Moving to another layer

    Time for action – throwing things

    Summary

    Chapter 6: Liven up Your World!

    Animate the character

    Time for action – moving the whale's tail

    Making the environment come alive

    Time for action – creating sounds and music

    Animate your enemies

    Time for action – animating the hunter

    Make your own game

    Time for action – making the hunter shoot

    Summary

    Chapter 7: Game Menu Screens

    Making titles

    Time for action – creating your first game title

    Creating simple buttons

    Time for action – using the up or down options

    Making an externally executable game

    Time for action – exporting your game

    Summary

    Chapter 8: Publishing Your Game

    Playing your game on the Web

    Time for action – using the Burster plug-in

    Making some trailers

    Time for action – recording it

    Creating something more

    Time for action – updating your game

    Summary

    Appendix: Pop Quiz Answers

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