Matthias Felleisen, David Van Horn, Conrad Barski - Realm of Racket


Matthias Felleisen, David Van Horn, Conrad Barski - Realm of Racket

Realm of Racket

Год: 2013

Автор: Matthias Felleisen, David Van Horn, Conrad Barski

Жанр: Программирование

Издательство: No Starch Press

ISBN: 978-1-59327-491-7

Язык: Английский

Формат: PDF

Качество: Изначально компьютерное (eBook)

Количество страниц: 318

Описание: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.

In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.

As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.

As you travel through the Racket realm, you'll:

  • Master the quirks of Racket's syntax and semantics

  • Learn to write concise and elegant functional programs

  • Create a graphical user interface using the 2htdp/image library

  • Create a server to handle true multiplayer games
  • Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

    Introduction: Open Paren

    Chapter 1: Getting Started

    Chapter 2: A First Racket Program

    Chapter 3: Basics of Racket

    Chapter 4: Conditions and Decisions

    Chapter 4 and a Half: define define ‘define

    Chapter 5: Big-Bang

    Chapter 6: Recursion is Easy

    Chapter 7: Land of Lambda

    Chapter 8: Mutant Structs

    Chapter 9: The Values of Loops

    Chapter 10: Dice of Doom

    Chapter 11: Power to the Lazy

    Chapter 12: Artificial Intelligence

    Chapter 13: The World is Not Enough

    Chapter 14: Hungry Henry (PDF)

    Good Bye: Close Paren